A bit lame, I didn't "beat it" by gittin gud, just got lucky and played well enough to net a 92.įinal thoughts: I'll focus on the negatives, as it's quite clear what the positives are (the tone, the charisma, the combat, the music) From top to bottom it's clear that this game was a passion project which is why it's so full of heart. And they were still introducing all new enemies even close to the end of the game, one of them you only fight once. You never fought against anything so much that it started to feel stale. I was also surprised at how many different enemy types there were. The pacing at which you learn new things felt just right to me as you have the extra layer of keeping things in rhythm to contend with at all times. Gameplay wise it starts off pretty basic but toward the end there really is a lot going on with combat. The original music they had made for the game was nothing to sneeze at either. The music tracks they licensed were all great and fit the encounters they were used for. You also unlock special challenge rooms after the final boss which act like secret missions from other similar games, i.e some kind of gimmick encounter (like don't touch the ground), so there's something new to look forward to along with the harder difficulty mode. I didn't count the hours but I'd say it took me around 8-10h, which is pretty standard for this type of game as they're more about replay value than being lengthy. Was a neat release that came out of nowhere.
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